The hardest part of playing D&D is, you know, actually playing.
It can take months to coordinate schedules, find a location, and agree to a game. If you’re lucky, you can schedule a second session within a reasonable time frame after the first.
But you could be playing more RPGs. You could be playing them right now. That is, you could if you adjusted how you play.
We have some tips to make your game nights more mobile, more fluid, and occur much more often.
Pack everything you need in a single bag.
And we mean everything. Put the adventure you’re going to run, pregenerated characters, miniatures for everything, and enough dice for everyone in one tote bag. That way, nobody has to organize anything, they just have to show up. You’ll have everything else.
Play impromptu games.
Game night doesn’t have to be the second Wednesday at 8 p.m. Not every time. Play when at least four or five people are available. If you’re running the game, put an announcement out right before you’re playing
Stick to one-shots.
Rather than a never-ending campaign with lots of story and plot, play single-session adventures. Players won’t have to know every piece of background information, and the DM won’t either. Plus, it lets players drop in and out without worrying about missing too much.
Let players come and go as they please.
Be a little more fluid with who stops at the game table, and you don’t have to worry about everyone’s schedule lining up perfectly. Let players drop from the table when they can’t make it and invite whomever would like to join if they’re free.
Keep a stack of pregenerated character sheets.
Whenever a player comes in and out, ask them what they’d like to play. Then hand them a character sheet. They won’t have to worry about building a complicated character, fitting it into the story, or maintaining party balance. You’ll do that all for them.
Consider an RPG that’s rules-light. Extremely rules-light.
Ever heard of a micro-RPG? They’re games that exist on a single page or less, meaning they have few rules to learn and deal with. They’re ideal for new players since everyone — hardcore gamers and newbies, too — learns how to play at the same time. They’re also good for more casual sessions because there aren’t quite so many elements people have to remember.
Most of all, keep it casual.
Especially for those of us who are longtime gamers. It’s fun to have all the dice, all the miniatures, all the terrain, all the rulebooks, but incorporating all of that into a quick, play-anywhere game session is nearly impossible. Keep things light and quick and friendly, and it will be much easier to game anytime you feel like it.
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